Aion broken relic. Healing Korlak: The Lost Relic. The fate of an ancient relic

The Soviet base has a lot of all kinds of collectibles, one of which is relics, of which there are 18. In this guide we will tell you how to find them all.

Relic 1

Inside the vault where the interrogation takes place, which you enter through a broken window, there is a locked door. You will need a lock pick to open it.

Relic 2

Just before the gate and the tower next to it, there is a hole in the fence, on the right in the corner. You need to enter the carriage behind the fence. Inside you will find a chest containing a relic.

Relic 3

At the bottom of the tomb is the Soviet mine, in front of the flooded entrance. Examine the top of the flask.

Relic 4

Relic 5

Inside the building, go up and then move to the platform closer to the center. Study the inscription on the back of the photo.

Relic 6

Immediately after entering the cave, before entering the tomb. Explore reverse side medals.

Relic 7

In the tomb cave. Next to the lever.

Relic 8

After you go down to the bottom of the building.

Relic 9

In the place where the wires were removed from the water.

Relic 10

In one of the cells, in the corridor on the left.

Relic 11

At the top of the tower.

Relic 12

In the first house on the left, immediately after entering the gate. Explore the other side of the relic.

Relic 13

After reaching the top of the copper mill (near the entrance to the tomb), before going up the stairs to the next building, look for a passage that is covered with cloth on the right. Burn the material. You will find the relic in a small room. Explore the other side of the relic.

Relic 14

After you climb the stairs in the next building, at the top of the copper plant, go up the stairs - the relic lies a little behind the stairs, to the left.

Relic 15

Before climbing the stairs, you then need to swing on a rope to get to the other side. Standing in front of the stairs, jump straight. Explore the inside of the box.

Relic 16

To go down, you need to attach a rope to the boards to get a passage down (the goal is at the very edge of the obstacle). Jump down where you will find the relic.

Relic 17

After reaching the Voice of God tomb, at the location shown in the screenshot, jump up and go left. Then, use the Comet to get to the relic.

Relic 18

Come down from entrance to the tomb of the Voice of God. The relic will lie where the road ends.

One day one of the players asked what the Obelisk of the Ancients was. And I got the idea to talk about him.

Let's get started!

  • What is it and how to get there...
Ancient world- this is the world (Oooh yes, thanks KEP!) generated by the mod Thaumcraft. It consists mainly of Ancient stones, Glowing overgrown stones, Inscribed stones (This is one of the nice ones, more about it later) and some places from Overgrown stones (Mini-dungeons are made of this). Also, you won’t be able to fly in this world; this was done to ensure fair passage of these dungeons.
  • How to get there?
Randomly scattered around the world Obelisks of the ancients. So, they often spawn next to them Crimson Warriors And Crimson Mages(they are quite strong, but they drop good and beautiful armor.) And Ancient Guardian. It is from these vile and strong creatures that fall Eyes of the Ancients, which we will need to carry out " special ritual": Opening the eyes...
  • Now about it in detail.
To conduct it, you need to open it in Thauminikone. To do this, increase your distortion level.
When you finally open it, you can basically read what you need. But I’ll tell you anyway: you’ll need it 4 eyes of the ancients(which, by the way, can be crafted, but in my opinion it’s more profitable to knock them out) and loaded stick, How at least 100 vis.
RMB on the block under the aura node, holding this eye in your hand (if anything, we are talking about the obelisk). So you have to place all 4 eyes and finally click the wand on this block.
VOILA! The portal is open!

ABOUT ancient world and the structures in it.

  • In fact, there are not so many of them:
1) Lair of the Ancient Crabs, which climb on your head (reference to headcrabs). In their lair you can find various jugs and boxes, which, when broken, drop coins, potions and armor. Also from above, above your heads, you can notice hanging crystals. You can break them and you will get Balanced Crystals.

2) A room that mainly consists of Inscribed stones. If you break them, you can get Fragments of Knowledge.

3) Many different corridors and labyrinths.

4) Boss room! To get there you must find Rune Tablet. It is kept on a pedestal in a room made of Ancient Rock (a bit like a room with inscribed stones). It is guarded by a pair of ancient guards. Once you collect it, you will need to find the boss room. When found, RMB on the castle with the Rune Tablet....


And now, you're done! A very difficult battle awaits you. But the victory is worth it...
There are many types of bosses, but the drops from them are the same: Yellow heart And Singular Pearl.
It was from here that we went through this entire difficult and thorny path.
Now it’s up to you to decide what to make of it! (but if you decide to use it in crafting on a magic workbench, know that it does not disappear).

Thank you for your attention. This was my first guide, so don't judge too harshly)

Moderator warning:

Riker [a] asks you to find a valuable artifact for him - a tablet. In return, he promises to teach you the magic of the Source.

Travel to the Black Mines. Quartermaster Anna guards the entrance to the mine.

Kill her to get through or sneak past to the entrance [b], and then use the pyramid to teleport the rest of the group.

The mine is filled with traps and cursed oil that can explode if you dare to walk through it. The explosion will cause a chain reaction, so it is better to use various teleportation skills to advance safely.

Deep in the mine, the Screamer guards the altar of wanderings. Use the wand of deliverance or the skill “Drawing Out the Source” (given in the task “Sharp Awakening”) to destroy it.

From the corpse on the broken bridge (if you teleport there), you can take a note and a key.

In one of the mine caves, activate the device to get the recipe for the Armor of the Eternals.

Move further, and you will see how the masters fight with the fiends at the excavation site. Take the key to the room nearby from one of the masters' bodies. There is a hidden stone door inside the room, you need to be very close to it for your character to notice it. Behind the stone door is a device that will teach you how to create a mask of transformation (requires one Origin point).

Leave the excavation site and go to the abandoned workshop. Here you need to defeat several masters, and then destroy the gate (put oil barrels under the door and use some kind of fire skill) to open the way to the Ancient Temple. Interact with the device in the Ancient Temple to get more information.

In heart Ancient Temple solve the puzzle - seven shrines of the seven gods that you need to activate in the correct order.

“The children of the first lord glowed with power, the children of the second were born in blood. On the third the children turned to the wind, on the fourth the children turned to the fire. The puppies of the fifth lord were endowed with intelligence, the children of the sixth were glorious in strength. The descendants of the seventh, across mountains and valleys, are everywhere, but there is no more and there will never be another king.”

The clue is in the book on the corpse. The second page will tell you that each god represents an element or force.

Ralik - Earth

Dune - Air

Tyr-Tsendelius - Blood

Vrogir - Strength

Zorl-Stissa - Fire

Zantezza - Mind

Amadia - Magic

The correct order is: Amadia, Tyr-Tsendelius, Dune, Zorl-Stissa, Zantezza, Vrogir and finally Ralik.

Once you activate all the pillars in the correct order, Eternal Ethera will appear. A dialogue will take place between her and your god, after which you need to defeat the Eternal and her hunters.

After you kill Eternal Ethera, check the two energy chests next to her sarcophagus and you will find a tablet.

Job structure

Riker told us about ancient cave under the Black Mines and asked to bring him a certain tablet. He really needs her, but he doesn’t want to go there himself, so he should prepare for danger.

It turns out that the masters have placed so many traps on the path leading from the caves of the Black Mines that they themselves now cannot pass there without a guide. So we need to be very careful in these caves.

We reached the cave, which is protected by many traps set by the masters. We need to find some way to get through - surely something very important is happening down there.

The caves beneath the Black Mines are full of magisters. Looks like they're looking for something.

We learned that Dallis is forcing the masters to speed up their work in the caves.

We found out that the masters discovered a certain artifact, which they call “Etheran”. Judging by the way they were in a hurry to get it to Dallis, nothing good could come from this.

Master's Ghost:

  • The master's ghost told us that Dallis and Vredeman are looking for a powerful artifact. According to rumors, this “Etheran” is capable of absorbing the Source in any quantity, from anywhere.
  • From the ghost of the master, we learned that Vredeman was overseeing the excavations to find a powerful artifact called "Etheran". Apparently, Dallis wants to use it as a weapon against the sorcerers of the Source.

Captured sorcerer of the Black Circle:

  • The captured sorcerer of the Black Circle told us that the masters were looking for some ancient relic in the caves nearby.
  • The captured sorcerer of the Black Circle told us that Dallis was looking for a certain powerful artifact called “Etheran”.

In the very heart of the Black Mines, an ancient temple was discovered.

The temple is surrounded by some kind of magical barrier. Maybe we can turn it off.

It turns out that at one time an archaeologist named Wulfrum reached the temple. It was he who discovered the connection between the pillars of the Seven and certain elements and spheres. This is what these connections look like according to his work: Ralik - earth, Dune - air, Tir-Tsendelius - blood, Zorl-Stissa - fire, Vrogir - body, Zantezza - mind, Amadia - magic. It seems that Wulfrum's assistants were afraid of what was hidden within. And Wulfrum himself at some point began to hear voices in his sleep. We need to be extremely careful.

We managed to remove the magical barrier surrounding the temple.

It seems that something strange is happening at the excavation site - the workers are overcome by inexplicable visions and sensations. What kind of force is capable of this?..

Tablet:

  • We found a strange tablet covered with runes. Having touched it, we experienced the feeling as if we ourselves were in the darkness and infinity of the Void. Then a voice was heard. He turned to us and said: “Awakened.” What kind of place was this?
  • We found a strange tablet with runes inscribed on it, which seemed to glow from within. When we touched it, we felt a colossal flow of energy gushing out of it. We realized that the inscriptions were made in the ancient Rivellonian language. Suddenly, the phrase appeared before our inner gaze: “The chosen one will rise.” Then this vision disappeared. There is some ancient power lurking here.
  • In the caves under the Black Mines we found an ancient tablet. The pictograms applied to it, apparently, reflect the process of making a certain braid. Very unusual thing. It seems to be much more valuable than it looks at first glance.

We opened the sarcophagus and released the strange, ancient creature, called Eternal. She was very scared when she saw us because we look like the "Seven Lords". The Eternal noted that our gods must have won the war against her people after sealing her in this place, and said that we, their creations, are essentially only "repositories of the Origin." What are these “Eternals” anyway? And what does she mean?..

Eternal spoke about the device:

  • Eternal told about mysterious device, absorbing the Source: it is called “Etheran”.
  • The Eternal spoke about a mysterious device that absorbs the Source: it is called “Etheran” - and it was what Dallis was looking for!

Options for completing the task:

  • We could not come to an agreement with the Eternal - the creature tried to kill us and absorb our Source. We had no choice but to kill him first.
  • We killed the Eternal.
  • We had to leave the Reaper's Coast without exploring the caves beneath the Black Mines.

Rise of the Tomb Raider: Blood Ties is a short adventure in which Lara tries to find her late father's will to prevent her estate from falling into the hands of Uncle Atlas.

We are at the Croft estate. The game begins with reading a letter from a “caring” relative. When control passes to the player, you need to inspect the safe. Naturally, it is closed, so first you need to find the combination. In the room (as in the entire estate) there are a lot of different documents and artifacts. Most of them are not needed to complete, but they are worth reading at least to better understand the plot. In this walkthrough we will not describe the search for all the items, but only those necessary to complete the quest.

We go out into the corridor and pull the door to the library. Closed. We take the card on the right side. It shows a workaround to the library. We open the door with handprints. It's dark, you need a flashlight. You can find it in the main hall, in a box near the front door.

Armed with a lantern, we go downstairs to the wine cellar. There you will need to clear the passage by moving the rack with bottles. Let's move on to the next section. Then right and left. We take turns pushing aside objects blocking the passage. We come back and turn left. Now the passage is clear.

Next we go through the basement rooms until we come to the stairs. We go upstairs and open the secret door to the library. Here we need to take Lara's father's journal, which contains a hint about the code to the safe. Under the magazine there is a box with a lighter.

Treasure from Lara's Expedition

First we go to the far table of the library. We find a picture with hieroglyphs. This is the clue. Each of the hieroglyphs represents a number. You can always view the sheet from the menu.

Next you need to go upstairs using a mobile ladder. First, move it all the way to the left, climb up and push the cart towards you. Then we go down and move the stairs to the right. Up again, to the closed box located near the door. Take a blank piece of paper. It's actually a map, but written in invisible ink. We go downstairs and light the fireplace. This way we get a map that shows the location of the universal key.

We need to move a small table near the bookshelves. Now that we have the key, we can open the door and chest on the second floor (this key opens all doors and chests in the Croft estate). Inside there will be a paper crown - a treasure from the expedition. The hieroglyph on it means the number 5.

Parents' wedding anniversary

Lara doesn't know her parents' wedding date, so she'll have to look for clues. From the office we go to the opposite wing. Directly to the bedroom. We study all the objects near the bed. The wedding date is October 9.

Father's favorite painting

Now we go to the workshop in the same wing. We need to find my father's favorite painting. This is even easier to do: the note nearby has a direct answer to this question. Favorite picture - with red rectangles. There are 4 of them shown.

Opening the safe

Now we have everything to open the safe. We return to the office and enter the code (549). Among the heap of papers we find an empty piece of paper. We heat it up again in the fireplace (you can use it in the main hall). As a result, we get a map that shows one of the shelves in the wine cellar and three hieroglyphs.

 

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