Dragon age inquisition sands and ruins. Boat trip to the island of Gramvousa (Crete, Greece). Start of the excursion to Gramvousu Island


DESERT RUINS This is a new combat location that was introduced by the developers in March 2018. This location has considerable usefulness for any level of players, thanks to rewards that allow you to upgrade your heroes’ skills at a faster rate. Of course, the rewards themselves and their size depend on the depth of the desert ruins, as well as on the strength of your account. This is exactly what we will talk about in today’s article.

Desert ruins are located in the Battle tab:


After clicking the icon, the Desert Ruins interface opens


Let's take a closer look at this interface:
  1. Help for the Desert Ruins location
  2. Rewards in Desert Ruins
  3. Passage of Desert Ruins with the help of a team of friends or guildmates and with a random team
  4. Create team button

1. Help on the Desert Ruins location

When you press "?" the following help will appear:


RULES
1. Choose 10 different Heroes and 1 spell. Conquer the Desert Ruins with your comrades.
2. Each round has 5 levels. Each level has a fixed number of enemies and buildings in 3 random locations. Plan your attack with your teammates to destroy enemies and buildings before time runs out.
3. Desert ruins are available all day without any limit.

AWARDS
1. After each round you will receive chests: an elite chest (up to 5 times a day) or a regular chest. If the daily limit for Elite Chests is reached, you will only receive regular Chests. Complete more levels each round to get better rewards.
2. Elite chests contain 6 cards. Flip the cards over for a chance to win Hero Shards and Destiny Stones. The limit for obtaining elite chests is reset daily at 00:00 server time.
3. Regular chests contain Tomes of different levels. There is no daily receiving limit for regular chests. 4. Rewards in the form of items arrive in the game Mailbox. Other rewards are credited directly to your account.

2. Rewards in Desert Ruins

AWARDS INELITE CHESTS LOCATIONS DESERT RUINS

AWARDS IN REGULAR CHESTS LOCATIONS DESERT RUINS

REWARDS AND THEIR NUMBER IN THE DESERT RUINS LOCATION

(DEPENDING ON THE POWER AND LEVEL OF THE DESERT RUINS DUNGEON)







3. Buttons for passing Desert Ruins with the help of a team of friends or guildmates and with a random team

If you want to go through the Desert Ruins with friends or guildmates, you select the appropriate icon


and enter the next menu


Where, after creating a team, selecting a specific friend or guild member (the “Invite” button), you send an invitation, and as soon as your friend or guild member accepts it, you click on the “start” button (it will become active).

If you don’t have friends or a guild, or for some other reason, then you can go through the Desert Ruins with a random team. All you have to do is click the appropriate icon and the appropriate command will be automatically selected for you



If you don’t like the selected team, you can always press the back button

4. Team creation button

Before starting a battle in the Desert Ruins, you need to create a team; to do this, click the “Create a Team” button

After which you are taken to the team creation interface

Also, do not forget to choose a spell for desert ruins, since the outcome of the battle depends on it (by default you will always have the “Renewal” magic)


SPELLS FOR DESERT RUINS

1. Update

2. Awakening


In the seventh task of the second act, we will have to find the blood of Zoltun Kull, since one head is clearly not enough to revive the Horadrim.

This time we receive a task from Zoltun Kull himself, this wizard can now quite successfully communicate with us in the form of a spirit, because in the Horadrim Traitor task we found his head in the endless sands of Kaldea. But the Horadrim is not only difficult to kill, but also very problematic to bring back to life, so we go on a campaign for his blood.

We need to find the entrance to the ancient drainage in this location, this is old part city ​​sewers.







We actually explore the oasis, relying on our own luck and knowledge of the features of the game Diablo 3, where often the necessary quest locations are located somewhat across the isthmus. One way or another, we approach a large gate that hides an ancient drain behind it. Zoltun Kull himself will help open this lock.

We need to tell you a little more about the current sewer system, although this time the passage of this computer game does not offer anything complicated. The passage we need is flooded, so to continue our journey we will need to eliminate the cause of the flooding. To do this, you will need to close the valves in the western and eastern wings of the system.

Along the way, we will meet on the site a projection of our beloved Emperor Hakkan II, who will again help with good advice and tell a couple of legends about Belial. Allegedly, the boy managed to come to a clue under what guise the Lord of Lies is now hiding. Although this has nothing to do with the current task, the second act of Diablo 3 will not end at this meeting.

We start with the western channel, although, of course, there is no difference. You can go through Diablo 3 in any order here, you can start from the eastern channel, there will be no difference, because the sewer branches are symmetrical in their functions.

After a small clearing of the area, we go accordingly to the western flow regulator.

We pull the lever, a cross appears near the task point, and part of the waterfall is blocked, although it is still impossible to go through the flooded passage in the center, we still need to deal with the eastern flow.



We repeat our trip this time in the eastern channel, looking closely and carefully for the eastern flow regulator.



And here it is, we also activate the lever..

We return to the ancient drainage.

Even though you already want to hit the road, you need to listen to the parting words of Zoltun Kull. By the way, this character is quite a good conversationalist; it’s a pity that the hero in Diablo III doesn’t have even a shadow of freedom of choice, otherwise it would be interesting to stand on the gray side of the nephalems.

We go down into the flooded passage.

And almost immediately we come across a barrel that can talk. Naturally, monsters in the game are a common occurrence, so I won’t dwell in detail on their destruction. But in the barrel sits our future jeweler and a funny old man rolled into one.

Let's meet Shen the Miser; he will soon join our caravan, although to do this we will have to complete one of his tasks.





We need to find the crucible that Shen the Miser is looking for. Naturally, there will be many enemies along the way, and at the end of the path, the thief Gavin, who stole this jeweler’s tool, awaits us. But the crucible was not simple, but cursed, so the unfortunate thief turned into a ghoul and must be destroyed. We get not only a crucible, but also a jeweler on the team. Shen will be able to improve stones for us, extract them from objects, in general, he will be very useful in the team.

Now in the depths of the aqueducts we need to find ancient way, this location will be somewhat reminiscent of the Dalgur oasis. Next you will need to reach the endless sands and find two artifacts there.

We need to find not just the blood of Zoltun Kull, but two whole vials of this liquid. Naturally, these items are hidden in different catacombs: the traitor’s cave and the mercenary’s tomb. By the way, in a similar way we opened the way to the flooded temple of the nephalems in the first act, which we had already successfully completed. So we walk along the endless sands at night and try to find the necessary entrances. Meanwhile, the task about blood in the sand is already starting to get boring.

I came across the mercenary’s tomb earlier, without thinking twice we entered the cave, or rather the tomb.





We will have to clear this small location almost completely, for which we will be awarded a bottle of red liquid, which is the blood of the Horadrim traitor. There are no particular difficulties when passing Diablo 3, although mortal heroes need to avoid mistakes and inattention.

And again in the desert, and again on the road. We continue to explore the yellow space in the twilight that will never end. Perhaps this is the real night. Remember, in Diablo 2 they also stole the sun in the second act, as in the well-known children's work.

The traitor's cave has been found, but the sign "level 1" does not inspire optimism. After all, this clearly indicates that there will be several levels, and our goal will be at the very bottom of the pyramid. But there’s still nothing to do, so, creaking our hearts, we go down to the traitor’s cave.



We clear the first level, our local goal is to find a way out to the second level as quickly as possible. If you are already tired of going through this quest, and the character’s strength allows it, then you can not destroy all the enemies, but collect them in groups. The main thing here is not to overdo it and not get surrounded with a sad outcome.



Actually, we repeat everything on the second level of the traitor’s caves, only now we are looking for Kull’s blood itself, and not the exit to the third level.

We have the coveted bottle of cloudy liquid in our hands, which means the “blood and sand” task is completed. Immediately we will receive a new quest about the black stone of souls, its passage is also available on the website www.. The same story ends, ends with the pleased laughter of Zoltun Kull.

The very idea of ​​collecting Horadrim in parts is not new, but Zoltun Kull himself slightly diversifies the gameplay, first of all, with an original and true view of life. After all, angels are little better than demons for the people of Sanctuary, so Kull’s position is clear. But the fact of the matter is that our nephalem does not have the right to vote, we can only follow the plans of the developers.

Computer game in the RPG genre, the third part of the series Dragon Age , was developed by the Canadian company BioWare. The publisher is Electronic Arts, the release took place on November 18, 2014 for the platforms Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. After the events of the first part, the world Thedas plunges into the abyss of internecine wars and political intrigues. In addition, unusual rifts are opening up in different parts of the world, allowing demons to enter Thedas. The main character receives a mark and after closing several faults in Temple of the Sacred Ashes

receives leadership of the Inquisition to eradicate the chaos that has arisen.

The Whistling Wastes

At this location, the Inquisitor needs to find out the reason for being in the deserts of Venatori (Task Sand and Ruins) and after that, find and examine abandoned tombs and a tomb.

Gaps near the bay


Inquisition scouts noticed active gaps in the area of ​​the camp in the bay, which the Herald must eliminate.

Sand and ruins Venatori have been discovered in the Whistling Wastes. The Inquisitor needs to search two hostile camps (near the canyon and north of the bay) to find out the reason for the Venatori's presence in the area. It is necessary to pay attention to documentation


, which will be located in hostile camps (cards are needed to complete the task Tomb of Firel). After receiving information, the main character must go to the north of the Wasteland to explore a place that the Venatori call Watchtower . Let's go up mountain range


and we capture the next camp, and the main character also receives information about the tomb at the statue and the Venatori camp in the east in the mountains.


While exploring the last camp, the Inquisitor discovers a letter for the Venatori masters (after clearing the area and reading the letter, the task will be completed).

Gaps: Canyons


After creating a camp in the canyon, the main character will have to close the active gaps in the Veil.

Rips: Sand Cliffs After establishing a camp at Sand Cliffs (Quest Sand and ruins


, the site for the camp will be discovered during the survey of the Venatori base in the east), the Herald will have to close the gaps in the area.

Bone fields


In the Venatori camp in the western Whistling Wastes, you can find a letter containing information about the missing patrol in the Bone Fields. In the designated area we find an abandoned cart, clear the area and complete the task.

Breaks: Sun's Nest


After establishing a camp on Mount Sun's Nest, the Inquisitor needs to close the active gaps in the Veil.

The main characters will have to find abandoned tombs, which maps from the camps of the Red Templars will allow you to find (there are only 5 graves). In order to gain access to the tomb, the Inquisitor must activate the braziers with curtain fire, if the incorrect sequence is chosen, the main characters are attacked by demons (given below with quotes from the tablets in the required sequence).


In the grave next to the camp on the Sandy Cliffs (at 4 pillars), the order of activating the curtain fire is as follows: 1 - “This is the story of Fairel...”, 2 - “which is contrary to the will of the father...”, 3 - “For with the halls were built with pride...", 4 - "And with sorrow the halls were built...". Next, the Herald enters the tomb and receives part of the key to the Tomb of Fairel.


The procedure for activating the curtain fire in tomb at Mogilniki(the tomb is located in the South-West of the Whistling Wastes): 1 - "The sons of Fairel erected a monument...", 2 - "and they worked side by side...", 3 - "but each ruled in his own way...", 4 - "And where one brother fell...". We again receive information about Fairel’s tomb and a component of the key.


Grave in the canyon (the entrance to the canyon can be found in the corresponding camp): 1 - "After many years of Fairel...", 2 - "And the burden grew heavy...", 3 - "Forced both sons...", 4 - "and the brothers swore..."


Passage to the grave in a mountain fortress(at the Sun's Nest) will be blocked, but there is a workaround (you need to climb the mountain and go a little south to the Venatori camp). The order is as follows: 1 - "The sun scorched the sandy ocean...", 2 - "But there was a stone in the sand...", 3 - "Fairel took the Stone...", 4 - "His teig grew and flourished... ".


Tomb at the statue (located in the north of the Wasteland, under the large statue of the Spike): 1 - "Fairel, the Perfect...", 2 - "the enmity that destroyed the taigi...", 3 - "His own clan...", 4 - “upper world...”.


After receiving components key we go to the east of the Whistling Wastes, next to the entrance to the tomb there is a lair dragon(however, it can be bypassed since your opponent is sleeping). The sand scavenger is vulnerable to cold and protected from fire magic (otherwise, the dragon's tactics are no different from others). We receive a sketch of a rune against demons and complete the task.


This article is part of the series Walkthrough of Dragon Age: Inquisition

Keywords: dragon age inquisition, inquisition, herald, mark, rifts, cassandra pentagast, solas, varric, leliana, whistling wastes, rifts near the bay, sand and ruins, rifts: canyons, rifts: sand cliffs, bone fields, rifts: nest sun, tomb of fairel

I heard about the confluence of three seas in Crete and the island of Gramvousu from many tourists who visited here. And therefore, when I was vacationing in Crete, the first thing I did was buy an excursion to the island of Gramvousa, which is also called the confluence of three seas. Gramvousa Island is truly a paradise. Here you will discover the azure sea, pink sand and a lot of legends.

If you are vacationing in Crete, be sure to buy an excursion to the island of Gramvousa. Why should you see Gramvousa Island? You will learn about this in my note “ Boat trip to the island of Gramvousa."

About the island of Gramvousa

What is Gramvousa? Gramvousa is an island off the northwestern tip of Crete, where three seas meet: the Ionian, Cretan and Mediterranean.

Gramvousa Island is a legendary place. For example, Homer’s poem “The Odyssey” takes place on the island.

A long time ago, the island of Gramvousa and the Bay of Balos were a haven for pirates, Venetian sailors and fighters for the independence of Crete. The island of Gramvousa is also famous for its Venetian fortress and the ruins of buildings built by pirates and Cretan rebels. In Balos Bay, which washes the shores of the island of Gramvousa, in the early 80s of the 20th century, the yacht Britannia dropped anchor, on which they spent their Honeymoon Prince Charles and Princess Diana.

In general, Gramvousu Island and Balos Bay are worth seeing at least once in your life!

Start of the excursion to Gramvousu Island

My trip to the island of Gramvousou began at my LefkonikoBeach hotel in Rethymnon. On good bus with air conditioning we passed famous resort places Crete: Rethymnon, Plaka, Chania, Platanias and many others. Finally, our bus arrived at the port of Kissamos, from where our ship was to depart for the island of Gramvousa.

The port of Kissamos is very a nice place. Especially charming is the church that stands right next to the pier. The huge sea ferry "Gramvousa" was already waiting for us, laid up. The ferry is quite comfortable. There are toilets and bars here. By the way, the price of the excursion to the island of Gramvousa, which is 71 euros, also includes lunch, which is given to you on the sea ferry "Gramvousa".

The travel time from the port of Kissamos to the island of Gramvousa is about 45-50 minutes. During this time you will enjoy beautiful views northwestern tip of Crete.

Ruins of a Venetian fortress on the island of Gramvousa

Your first stop on the excursion to the island of Gramvousa will be at the foot of the mountain, where the ruins of a Venetian fortress are preserved. I note that getting to the fortress is not easy. You need to climb the mountainside, which consists of sand and stones. Therefore, on an excursion to the island of Gramvousa, be sure to take comfortable sports shoes with you. It is, of course, difficult to climb, especially when the sun is hot from above. But once you reach the fortress, you will forget about your torment on the climb.

There is a legend that the famous pirate Barbarossa visited this fortress. The fortress has a lot of interesting things: these are real fortress walls, a church built by the Russians and a stunning view of the confluence of three seas! Of course, you will not see where the confluence of the three seas in Crete is located. The most beautiful sea will open to you on the entire horizon.

From the fortress you will also see the sea ferry "Gramvousa", which soars in the azure sea. In addition, you will take great photos inside the fortress. If you find it difficult to climb the mountain, you can stay downstairs and relax on the beach.

Then our journey continued. The sea ferry "Gramvousa" sounded its horn for a very long time; unfortunately, tourists from all countries and peoples are not punctual. After a 10-15 minute boat trip we found ourselves in Balos Bay with its famous pink sand.

Balos Bay

There is a 2-hour swimming stop at Balos Bay. You can even rent umbrellas and sun loungers here. I would like to note that yes, the Balos Bay beach is very beautiful. The pink sand is very impressive, which is obtained due to the fact that the sea wears away the surrounding reddish rocks. There is also a white sand beach in Balos Bay, as well as a natural pool with water temperatures sometimes reaching 30-32 degrees.

 

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