La noire mission. Walkthrough L.A. Noire. Ice Factory "Polar Bear"

Lt. Archibald Colmer welcomes Cole Phelps to the LAPD's Hollywood Police Department's Vice Unit. In Los Angeles, the concept of "mores" seems to be interpreted quite broadly. Together with his new partner, the cynical dude Roy Earl, Phelps now specializes in such leisure activities as gambling, drugs, pornography and prostitution.

And here's the first thing: a couple of drug addicts were found dead, both died from an overdose of powerful Morphine from army suppliesDrug addicts died from an overdose of army morphine.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> Army morphine. Having received an introduction, the partners go to the place. Along the way, Phelps learns that Earl personally requested his appointment as a partner... and that Phelps is the department's role model.

Crime scene

From the police station, go to the crime scene, a residential building on the corner of Yucca Street and Ivar Avenue. Climb the stairs and follow the corridor to the open door, it's the last one on the left. As soon as you enter, a scene will play: Coroner Malcolm Carruthers greets the detectives and reports the preliminary results. Two overdose victims, Tyrone Lamon and Cornell Tyree, have been dead for a couple of days. They were finished off by too-pure army morphine obtained in a big robbery on the Los Angeles pier - this event turned the balance of power in the drug business upside down. After Phelps and Earl exchange interesting opinions about the philosophy of law enforcement during a short debate, proceed to examine the scene.

Start with the victim seeing in the chair, Tyrone Lamont, you'll find out. That he injected himself with two tubes of morphine. Lamont's wallet is on the floor in front of the chair. Examine it from both sides, you will find a driver's license in it, which will give us the identification of the subject, and Card with numbers On a piece of paper you can see the numbers 146.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> piece of paper with numbers.

Now go after the body at the door, Cornell Tyree. Phelps will note that in Okinawa, it was enough to inject the wounded with one tube of morphine, but “two in a row will stop your heart.” Tyree's arm is riddled with needle marks. Look in his pockets for a wallet and examine it from all sides to find a driver's license and Radio frequency J. J. always listens to 275 FM.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> note with radio frequency. “Who is J.J. And why did this couple care about his taste in music?” - Phelps will react to the find.

Start your inspection of the room with a small table in the living room. You will find sheet music there and a folded piece of paper with Drawing There is a strange drawing on a piece of paper.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> strange design. Take a glass with the Black Caesar emblem from the table, there are a lot of them scattered around the apartment. Phelps turns it upside down to see that there was something taped to the bottom, but now there's nothing there. You'll get GlassPopcorn glass from "Black Caesar.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> popcorn glass in the list of evidence.

Go to the kitchen, there you will see another cardboard glass. Taking it in my hands. Phelps will notice that it is a bit heavy for an empty glass. Turning it over, you will notice that a sealed box is glued to the bottom, in which lies Tube of morphineThere is a tube of morphine in the box.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()">tube of morphine. This will also update the popcorn cup in the evidence list. Glass with morphineThere is a tube of morphine taped to the bottom of the popcorn glass.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> glass of morphine. You'll find more morphine on the floor next to some spilled popcorn near the entrance to the kitchen.

When the "research" theme song stops playing, leave the apartment with Roy Earl and head to where all that popcorn came from, the Black Caesar.

Cafe "Black Caesar"

You can either drive to the cafe or walk: it's only half a block up Ivar Avenue. At the entrance to the cafe, we watch an insert video: Earl demands that the cook behind the counter turn over the popcorn, but the cook instead takes off and runs out the back door of the cafe.

Give chase! He will jump over the wall at the back of the cafe, run down the alley, then climb up the drainpipe to the roof. Try to grab him, but if you don’t succeed, the cook will stop at the exit to the stairs and trip Phelps with a clothesline, after which he will call a friend named Eddie for help, as soon as Earl has time to approach him. (Tip: falling can be avoided if you do not run around the corner of the stairwell, but enter on foot). All that remains is to fight. Until the cook can be apprehended. After this, Phelps and Earl will automatically take him back to the cafe and learn his name: Fleetwood Morgan.

While Earl is looking after our fleet-footed cook, we enter the cafe and look for evidence. We open the cabinet with tools in the corner and examine the mute of the pipe. On it we find CardThe card contains the name of the office and numbers.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> card with number combination. At the same time, we will receive the name and address of Otty's gaming office on Bronson Avenue. Explore the one located here Ticket to the "Blue Room" Invitation issued by entrepreneur Jermaine Jones.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> complimentary ticket to the Blue Room. Turning it over, we find out the name of the issuer: entrepreneur Jermaine Jones.

Now examine the cardboard box. Opening it, we will find a supply inside Morphine Morphine stock ready for distribution.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> morphine for sale. Now we have something to talk about with Fleetwood Morgan.

Approach the suspect to initiate the interrogation. Morgan seems flexible and promises to cooperate. Let's see how he does it.


Interrogation of Fleetwood Morgan

Question: Morphine overdose victims

Right off the bat, Morgan denies that he sold drugs to Tyree and Lamon, insisting that he was just frying burgers. It is clear that he averts his eyes after telling such a blatant lie.

Correct rating: Lie

Proof: Glass with morphine

With his back to the wall of evidence, Morgan gives us the name of the supplier's contact and boss, Jermaine Jones. Now that Morphine supplierMorgan gave the name of the morphine supplier.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> supplier identified, we have a good reason to visit Jones.

Question: Cards with numbers

Phelps asks Morgan about the number combination cards he found. Morgan gives an angry and defiant answer: "Whites tax poor people."

Correct rating: Doubt

When Phelps promises Morgan not to turn him in as an informer, he quickly resigns himself. The head of the digital racket is called Merlon; Morgan describes him as: "A very slippery guy... wears a hat and swings a cane."

We've received the name of the drug supplier, Jermaine Jones. There is a phone booth next to Black Caesar, call the information desk and find out the address of Jones' agency.


Jermaine Jones Music Agency

Go to the Jones Agency on Santa Monica Boulevard. Go up the stairs and look at the floor plan near the door to find the office number, 238. Now enter and walk down the hall, you need the first door on the left. Approach Jones and talk to him to trigger a scene: after some well-meaning persuasion, Jones allows you to look around his office.

In the corner, near the piano, there is a large stationary radio. Remember the note we found at the crime scene, it just talked about radio frequency? "J. J. Always listens to 275 FM.” Turn the VOL knob to turn on the radio, switch the BAND from AM to FM, then turn the TUNE knob until you reach frequency 275. This simple action activates a hidden switch, the top cover of the radio rises to reveal a very interesting collection of objects.

Seeing what happened to his radio, Jones immediately calls the two thugs. Deal with them, and Earl will offer to inspect the cache. Follow his advice.

In the opened compartment you will find stacks of money, a bunch of Tube of morphine There is a large supply of army morphine in the cache.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> tubes of morphine, another card with numbers from Otty, and a large bag of cannabis. Don't forget to look at the sticker on the bottom of the lid, it will give you a new location, Ramez's trucking company, although it won't tell you its address.

Now you can go to Jones and start the interrogation process. After Roy Earl lays out the consequences of not cooperating, Jones begins to show a strong desire to talk.


Interrogation of Jermaine Jones

Question: Army morphine

Jones claims he has no idea who supplies the morphine. Doesn't sound like the behavior of a successful businessman, does it? And it doesn’t sound very convincing when performed by him. However, we have nothing to confirm our guesses yet.

Correct rating: Doubt

Jones explains that he gets his share, but Lenny Finkelstein is in charge of the whole operation. Earl explains that Lenny is the brother-in-law of mob boss Mickey Cohen. This gives you a new identity.

Question: Otti's participation

When Phelps asks about the connection between the distribution of morphine and the number cards, Jones mockingly replies that there is no connection and that he does not know anyone named Merlon. But we have a statement from Fleetwood Morgan that contradicts this statement. Let's wipe the grin off his face.

Correct rating: Lie

Proof: Supplier identification

Jones changes his tone to a good-natured one and admits that Merlon Ottey is holding a lottery for the “Jew.” It gives you Finkelstein is identified.Otti holds a lottery for Finkelstein.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> Finkelstein identification. Jones also says that Ottey is a natural gambler and will bet on everything that comes his way.

Question: Connection with Ramez Freight Transportation

When Phelps asks about Ramez's trucking business, Jones admits only that he bought a radio there. But judging by his antics, here he is also trying to show some evasiveness.

Correct rating: Doubt

Jones admits that Ramez - good friend Lenny Finca. Not bad, an investigation into what’s going on in Ramez’s office will probably yield something interesting.

After the interrogation ends, a patrol van takes Jones and his thugs away. Look for the nearest phone number to find out the reference address of Ramez Cargo Transportation. You will also receive the owner's name, Jose Ramez. This gives you a new place to investigate.


Otty's Gaming Den

Go to Otty's office and enter the door that Phelps will approach in the cutscene. Climb the stairs to the second floor and watch the video: the detectives enter Merlon Otti, who swears that he only deals with legal operations.

Look around. A whole shelf of telephones near Otti's desk hints that some transactions are carried out by telephone. Go to the two slot machines at the far end of the room, behind Otty. Examine the red machine gun. Your task: arrange the symbols so that they repeat the order shown in the strange drawing found at the scene of the death from an overdose: cherries, bell, WIN.

Press the button to make Phelps pull the lever of the machine gun. When you get one of the correct symbols, follow the on-screen instructions to press the hold button under the correct box. Pull the lever and lock the pictures until you get the correct sequence. The machine will then open, revealing a secret compartment.

Now examine the items inside: the Ramez Trucking sticker, tubes of morphine, and more cards with numbers. When you exit inspection mode, Merlon Otty will suddenly try to escape.

Chase him up the stairs, across the parking lot and down Sunset Boulevard. (Tip: When Otty runs through the parking lot, he runs on the right side of the restaurant; circle around the left side and run across him. He will give up immediately). Once you catch up, grab him and Phelps will bring him back for questioning.

In Otty's office, Roy hands Phelps Otty's cane. Examine it and the top will open, revealing IOUIOU of Jose Ramez.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> promissory note, issued by Otty Jose Ramez. Afterwards, Phelps orders Ottie to sit down and answer some questions.


Interrogation of Merlon Ottey

Question: Army morphine

Phelps asks about the Army's morphine, but Ottey insists that's not his area of ​​expertise - he prefers to take bookmakers' bets. But suddenly dry lips and fidgeting don't look convincing, and besides, you have data from the interrogation of Jermaine Jones.

Correct rating: Lie

Proof: Finkelstein identification

When Roy Earl presents the evidence, the evil Otty admits that he drove the part that Jose Ramez delivered to him, but he doesn't like it. He seems sincere in this.

Question: Jose Ramez IOU

When Phelps points out that Ramez seems to owe him a ton of money, Merlon says, "We all owe somebody." Can not argue with that.

Correct rating: Is it true

Otti explains that money has nothing to do with supplying drugs; it's just a debt for a loss. This ends the brief interrogation, and the policeman escorts Otti back to his cell.

"Ramez's Freight Transportation"

The next point on the route is “Ramez Freight Transportation”. When you arrive, Ramez is just leaving in a truck. Jump into the car and hurry to catch up. Stay close so your partner can shoot the tires or try to push the truck off the road.

During the chase, the back door of the van will open and a certain loader will begin to throw boxes and furniture into your car. Tack.

When you finally apprehend the truck, the detectives will take Ramez back to the warehouse. He's trying to play smart, so Phelps and Earl decide to check out the warehouse first.

Turn left and you will see the Ramez Freight ledger on the table (note that there is one of the newspapers on the table opposite). Open the book and find records of deliveries to Merlon Otis, as well as a number of references to transportation for a certain company " Polar bear».

Newspaper No. 7

The next issue of the Los Angeles Inquisitor will catch our eye with the headline: “Mickey Cohen Heir Apparent To Bugsy Siegel.” Don't miss it, another important part of the story will be revealed to us.

Earl notices a trail of water droplets running through the rubble of furniture. If you follow this trail, you will come to a stack of large boxes - it blocks the entrance to a well-lit room. Immediately to the right of the stack, find a ladder and climb up to the bridge under the ceiling of the warehouse.

Signs will lead you to the crane operator's position. Press the button that lights up to start operating the faucet. Your goal is to use the crane to move the box that is located directly in front of the door below. Using the control keys, position the illuminated sight directly above the desired crate, then lower the hook to pick up the crate and move it out of the way.

Now you can go down and go into the glacier with Earl. The storage room is filled with blocks of ice in which something is frozen. Shoot the block standing alone to break the ice and reveal what is hidden inside: boxes of morphine tubes. “It’s like a drug addict Santa’s cave,” Earl reacts. Consider one of the packages to set the scene outside.

A Polar Bear company truck stops in front of the warehouse gate and begins to unload a large block of ice. Phelps and Earl appear, notice what is in the ice, and arrest the transporters. But Ramez, taking advantage of the shift in attention, uses this as an opportunity to escape!

Chase him, jumping up and down stacks of furniture in a darkened warehouse, being careful - he's armed! After shooting the head of cargo transportation, go to the Polar Bear company.


Ice Factory "Polar Bear"

At the entrance to the Polar Bear factory, the “doorman” does not allow us into the territory, saying that the company is closed, but Earl manages to sneak us inside by cunning. Inside, Lenny Finkelstein sends a couple of thugs to take your warning shots while he escapes. Follow him!

Unfortunately, Lenny has a whole small army at his disposal and they are determined to block our movements. Break through the unloading area into a room with a bar and darts. Watch out for the shooters in the window right behind the bar! Don't forget to check your mini-map, where red flashes indicate the location of enemies.

Go along the corridor to the machine room. Make your way around the pump machine in the center of the hall and approach the door leading to a cold room, a huge refrigerator filled with ice blocks - many of them contain boxes of army morphine. Clear the lower level first, then go upstairs.

When you reach the top of the stairs, a short scene will play with Phelps and Earl holding Finkelstein at gunpoint, but he refuses to give up. As soon as the scene ends, shoot him immediately. Then follow Earl to the army supply boxes and examine them. Thus ends Phelps' first case with the morality police.


The fifth thing in passing the game L.A. Noire in the morals department begins quite ordinaryly - with a boring meeting. Only this time you have a job to do: there was a shootout at the 111 club. Can you guess what was found in the pockets of the two dead men? That's right, army morphine. People continue to die from morphine overdoses, which means that you and your partner did not manage to cover the entire shipment of goods.

Your former partner, Bekovsky, will meet you on the spot. Among the dead is the owner of the club, Eddie McGoldrick, who served with the main character in the Marine Corps. The other two killed were musicians Bittlestone and Bowie. At the scene you can find the following evidence:

Valor brand cigarettes in a large box against the wall;
- Browning automatic rifles on a stand in the side room;
- examine the corpse of a black man in a yellow shirt. In the left inner jacket pocket you will find a tube of morphine;

Near the stage there is a case with a pipe inside. This case contains a secret. To open the secret compartment, you need to lift (inspect) three mouthpieces sequentially, starting with the largest. Inside the secret compartment you will find free ticket to the Blue Room jazz club and a syringe for injecting morphine. Case with a secret At this point, the search for evidence can be considered over.

To continue the game L.A. Noire, you need to talk to the waitress.

Interrogation of the senior waitress.

111 Club Shooting Incident - Doubt
The waitress claims that it was not her shift on the night of the shooting and she knows nothing about the causes of the conflict. This sounds doubtful. Indeed, the girl has something to hide: after Goldrick bought the club, “cool” guys began to visit the establishment.

Knowledge of McGoldrick - Truth
The girl says that the murdered McGoldrick knew little about the restaurant business, he simply bought the club for a lot of money. This is true. The money apparently came from the sale of illegal goods. Quite possibly - morphine.

When the conversation with the girl is finished, go outside, get into the car and head to the Blue Room bar. This name came up more than once during the playthrough of the game L.A. Noire, it's time to find out what's what. At the bar you can talk to singer Elsa Lichtman, who appears to be the leader of the local downtrodden blue-collar musicians.

Conversation with Elsa Lichtman

Army Surplus Morphine - Doubt
At first, Elsa won't want to say anything. It's worth expressing doubt. Then black musicians will enter the conversation and believe that the goods are supplied by “whites”.

Morphine Overdose Victims - Doubt
Once again, the singer knows nothing about those killed. Again this is questionable. The girl knew the deceased Cornell, and he was not a talented musician.

After all the questions, Elsa will hint who is behind all this. However, you already know - Meyer (Mickey) Cohen. His partner immediately offers to go to the Mocambo club with him, but Cole, it seems, has other plans - he decides to follow Elsa Lichtman. Next is the walkthrough of the game L.A. Noire subtly hints at the intimate relationship between Cole and Elsa in her apartment.

The morning begins near the Makambo club. Follow the receptionist as he leads you to Mickey Cohen's table, dining with gangster Johnny Stompanato.

Interrogation of Mickey Cohen

Finkelstein drug operation - Doubt
Naturally, Mickey claims to know nothing about Lenny Finkelstein's affairs. This is doubtful, although you have no evidence. Mr. Cowan will indirectly confirm that he knew about his brother-in-law's affairs, but will not name the supplier.

111 Club shooting incident - Doubt
Cole believes that the Marines, one of whom was the owner of the 111 Club, were behind the morphine theft. Of course, Mickey knows nothing about this. Sounds doubtful. Apparently, Cowan has first-hand knowledge of the drug business, but he is not going to provide you with any valuable information.

Next is the walkthrough of the game L.A. Noire directs you to the police station: you need to talk with Harry Colwell, who was investigating the theft of morphine from the USS Coolridge. In addition to morphine, a box of Browning submachine guns, a box of Thompson submachine guns and a box of Valor cigarettes were stolen. Almost all of this was found at the scene of the shootout at the 111 club. The main character will want to see the Coolridge's cargo manifest.

Simply review the list on page two to ensure that the property found in the club was stolen from the ship. But what’s more interesting is that among the Coolridge’s crew was McGoldrick, the murdered owner of Club 111. Apparently, someone decided to pin him down in order to get a new batch of morphine. There are only two such people in the city - Dragna or Cohen. But they won’t let you finish: right now in the city they are shooting at a bus with people from a machine gun. All police officers must rush to the scene of the incident. The L.A. walkthrough tells you to do the same. Noire

Upon arrival, you will see a psycho perched at the top of the building with a machine gun. You need to go upstairs and neutralize it. To begin with, you should take a powerful weapon from the arsenal in the trunk, then run around the building where the shooter is holed up, from the back side. Climb the stairs to the roof and, using cover, kill the scoundrel. Now we need to search his corpse. In the left inner pocket of the jacket you will find a notebook with notes on the bus route, the inscription CL -234 and "Mocambo 3rd table". The shooter's weapon was an assault rifle from stolen supplies.

Now the walkthrough of the game L.A. Noire will provide you with a meeting with an old acquaintance - a Marine. Felix Alvarro was on the Coolridge crew list and is now the driver of the very bus that was shot at. You need to have a heart-to-heart talk with him.

Interrogation of Felix Alvarro

Informed of Coolridge Heist - Doubt
Felix claims to know almost nothing about the robbery. He, like the entire crew, was questioned and then released. Sounds very doubtful. But even if you doubt the words of your former colleague, you will not receive useful information.

Motive for Shooting - False
The former Marine claims he doesn't know why they tried to kill him. It's a lie. The evidence that confirms this is the sniper's notebook. The gangsters think that the morphine is in the possession of former crew members. Courtney Sheldon met with gangsters and had to settle everything. In addition, Felix claims that a certain Jack Kelso has been in Los Angeles for several months.

You need to establish its location; to do this, go to the telephone nearby. After receiving the address, head to his apartment. This time there will be no search, no knocking down doors, no running around. Jack will immediately go with you to the police station.

Interrogation of Jack Kelso

Army Surplus Morphine - Doubt
Jack says he has no idea who stole the morphine or where it is kept. Sounds doubtful considering Kelso was also on the ship. But in this city everything was already divided, and it was unlikely that a handful of Marines could sell drugs.

Ex-Marine McGoldrick - The Truth
Jack knows nothing about McGoldrick's wealth. This is true. He also knows nothing about the fact that McGoldrick had his brains blown out yesterday. Arms Stolen from Coolridge - True Also, Marine Kelso has no information about the missing rifles. This is true. But even a story about the possible death of civilians will not make Kelso split.

SS Coolridge Robbery - Doubt
Jack knows nothing about the robbery. Sounds doubtful. But Jack won't give you any more information.

Before you have time to finish, a patrolman will run into the interrogation room. There is another shootout in the city, this time in a diner, Chris Majewski, another Marine from the Coolridge, is killed. Fortunately, the robbers did not have time to escape - you will have a car chase. Most likely, you will not be able to catch up with the suspects, so the shootout will move from the car to a narrow alley. Both bandits will have to be killed, and then the corpses will be examined for evidence.

In the first victim's right inner pocket you will find a notebook with a note about the meeting between Mickey Cowan and Sheldon, indicating the place and time (evidence "Shooter's Notebook"). In the left inside pocket you will find a copy of the manifest with Coolridge's crew list. Some of the names are circled, two are crossed out (they were killed). Opposite all names are written the places where Marines can be found. The last two can be found at Grouman's Chinese Theater. If you want a walkthrough of the game L.A. Noire was a success, will need to visit this theater. Near the second killed you can find another newspaper issue.

Unfortunately, you won’t be able to get to the theater on time: the killers have done their dirty work and are escaping in a car. You need to catch up with them. Unfortunately, it will not be possible to take them alive, and the corpses will be taken away by a hearse. There was another name on the list, circled - Michael Driscoll, who works in the Hollywood post office. Who knows, maybe the passage of the game L.A. Will Noire allow him to at least save his life?

You will arrive at the scene just in the midst of a firefight. Several gangsters have settled inside the department and are now firing heavily at all the police on the street. Take the weapon from the trunk and start moving inside the building, using cover. When the bandits are finished, examine the dying enemy. He'll mumble something about Courtney and something worthwhile and then die. In his left hand you will find a business card of the Polar Bear company, owned by Lenny Finkelstein. The second corpse in a dark blue jacket in the left inner pocket will find a note "Meeting with Cohen and Sheldon, North Cahuenga Boulevard, 1716." It looks like there's a serious meeting coming up between Cowan and Sheldon, with both guys bringing some serious fire support.

Walkthrough of the game L.A. Noire will take you there. You cannot count on a warm welcome: they will immediately open fire on you. And again shootouts, murder and a sea of ​​corpses. Fortunately, your ward will not be among them. It looks like they decided to meet you halfway: Courtney Sheldon is at the police department, who wants to talk to Cole Phelps personally. Don't keep him waiting. You will have to conduct the interrogation alone; your partner will be taken away by the boss for more important matters. Not only Courtney will be in the interrogation room, but also his friend, Dr. Harlan Fontaine.

Interrogation of Courtney Sheldon

6th Marines Being Targeted - False
Courtney claims there is no way Cole can prove a connection between him and the drugs. He lies and makes mistakes, show him the note you found about the meeting as evidence. Indeed, Mickey kills the Marines, thinking they have the morphine. Courtney claims that he doesn’t have any morphine.

Name: L.A. Noire
Year of manufacture: 2011
Genre: Action, Adventure, Third-person, 3D
Developer: Team Bondi
Publisher: Rockstar Games
Platform: PC
Edition type: RePack
Interface language: Russian, English, German, French, Spanish, Italian
Voice language: English
Tablet: Sewn in (PROPHET|RELOADED)

Description: America, late 1940s - the golden age of Hollywood. Cole Phelps, a Los Angeles Police Department detective, does not have quiet everyday life - in a rapidly developing metropolis, corruption and drug trafficking are flourishing, murders and robberies are committed every now and then. Phelps faithfully serves the law, tirelessly fighting crime that has taken root even among his colleagues. Arsons, racketeer raids, brutal murders, conspiracies - unraveling a tangle of atrocities, a meticulous policeman will gradually get closer to the most carefully guarded secrets of the criminal City of Angels... Having become the protagonist of a detective story, the player will conduct a real investigation. He will have to look for evidence, interrogate suspects, talk with witnesses, participate in shootouts, fights and chases. To get to the bottom of the truth in a city where everyone is hiding something, you will have to be very persistent and attentive to every detail. L.A. Noire is created using innovative MotionScan animation technology, which uses 32 cameras high resolution for three-dimensional shooting of actors' faces and makes it possible to reproduce all the nuances of facial expressions in the game. Therefore, when communicating with virtual characters, the player will be able to observe the widest range of their emotions, which will undoubtedly greatly help him in his search for the truth. And the support for stereoscopic 3D implemented in the PC version will ensure complete immersion in virtual world post-war Los Angeles.

System requirements:
✔ Operating system: Windows® XP / Windows® Vista / Windows® 7 / Windows® 8
✔ Processor: Core 2 Duo - 2.2 GHz / Core 2 Quad - 3.2 GHz
✔ RAM: 2 GB
✔ Video card: GeForce 8600GT or Radeon HD3000, (512 MB) / GeForce GTX580 or Radeon HD6850, (1024 MB)
✔ Sound card: DirectX® 10 compatible sound device
Free place on hard drive: 14 GB

Features of the repack:
» Based on a release from PROPHET
» Nothing cut | Not recoded
» Version: 1.3.2617
» All registry paths are saved.
» Installed a cracker from softclub (adapted it for the release of PROPHET ("RM_"), for which many thanks to him)
» Additions:
» » DLC Bundle:
The Broderick Detective Suit
The Sharpshooter Detective Suit
The Badge Pursuit Challenge & Button Man Suit
"The Naked City" Vice Case
"A Slip Of The Tongue" Traffic Case
"Nicholson Electroplating" Arson Case
"Reefer Madness" Vice Case
"The Consul's Car" Traffic Case
» The shortcut on the desktop contains the Russian language. Launch the game from it. (You can also from the game folder from the file "LANoire_Russian.bat"
» Social-Club not required
» Installation time 15 minutes (Depends on the computer)
» Repack by xatab
» Tested on Win 10 (64x), Win 7 (64x)

P|S To launch a game with DirectX® 11, you need to run “LANLauncher.exe” from the game folder, but first prohibit it from accessing the Internet through the “Firewall” or disconnect it from the Internet and change it to DirectX® 11 in the settings. But there is another way . Launch the game and exit. Then go to the "My Documents" folder Open the created folder "Rockstar Games" - "L.A. Noire" - "settings.ini". And in the line Renderer: DirectX 9 change to 11.

Lt. Colmer sends Earl and Phelps to Club 111. There was a shootout and some of the dead bodies were found Army morphine Army morphine was found on shooting victims.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> tubes of morphine from army reserves. In addition, he reports that a judge from Pasadena was found dead due to an overdose, he was found to have a whole supply of morphine. This means that, despite the powerful raid on Lenny Fink, drugs are still on the streets of Los Angeles.

Club 111

From the police station, our path lies to Club 111. Our arrival automatically triggers the scene: the homicide department is already here, including Phelps' old partner, Stefan Bekowski. Phelps is surprised to learn that the owner of the club is his old colleague, Eddie McGoldrick. However, he is still dead. Bekowski reports that the other two killed were musicians named Bowie and Beetlestone, and they were once in the same band as Lamont and Tyree, the overdose victims in the Black Caesar case. Like in a Mexican TV series, everyone is connected to each other.

Examine Bowie's body; he is sitting on the floor opposite the bar with the "A" marker. Phelps notices that the killer has put several bullets into him.

On the floor near the orchestra platform, find the instrument case, it is marked with a marker “B”. Open it, inside is a pipe and three spare mouthpieces for it. Pull them out and put them back in in any order: you'll hear a click and then the secret compartment will open.

In the secret drawer you will find Pass to the Blue Room Club Pass to the Blue Room Club.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> pass to the Blue Room club and a syringe. Syringe inspection updates Army morphine Army morphine was found on shooting victims.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> first clue: morphine from army supplies. You receive a new task: examine the Blue Room.

Now let's examine Bittlestone's body. There is a marker “C” next to it. In his right breast pocket is another syringe tube and another upgrade. Army morphine Army morphine was found on the victims of the shooting.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()">first evidence.

Enter the door behind Bittlestone and approach the open box filled with blocks Valor cigarettes Valor cigarettes in large quantities.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()">Valor cigarettes. Where did they manage to get them in such quantities?

Nearby is a rifle rack with three Browning Automatic RifleThe rifles are brand new.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()">. Phelps notices that they look brand new. It looks like they haven't been fired yet. He suggests checking the serial numbers. He also makes his first summary of the evidence he has collected: morphine, cigarettes, rifles. Everything is from army stocks. Earl suggests returning to the police station and getting a list of what was stolen during Robbery of the USS Coolridge "The list of stolen items includes items found at the crime scene.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> robbery of the USS Coolridge.

Having finished collecting evidence, we go into the back room, where there is a body marked with a marker “D”. This is Phelps' colleague, Marine, club owner Eddie McGoldrick. The safe next to the corpse is still full of money. The killers clearly did not plan a robbery. This shootout is a warning.

Interrogation of the head waitress

Approach Bekowski, he is standing next to the bar with the head waitress. She is ready to answer our questions.

Question: Shooting at the 111 club

Phelps asks if she knows who might have shot at the club. The hostess insists that she has no idea, it was her day off. But she answers too quickly, and clearly feels discomfort.

Correct rating: Doubt

After Phelps presses her a little, the hostess admits that since Eddie McGoldrick acquired the club, "cool guys" - gangsters - have been regularly visiting the club.

Question: Knowledge about McGoldrick

Phelps asks about Eddie. The girl says that he knew nothing about running a club, but somehow got money and bought the place.

Correct rating: Is it true

When Phelps asks how he managed to get so much money, she suggests that he most likely sold something... something illegal, one assumes.

Now we have a choice of two places where we can continue the investigation: the police station and the Blue Room. Let's start with the jazz club.

Blue room

The club is nearby, down the street. As soon as the partners enter the door, a video will start: Elsa and her group are rehearsing on stage. The singer is unhappy that she was interrupted, Roy Earl is unhappy that she is unhappy, and only Phelps can save the situation by starting an interrogation.

Interrogation of Elsa Lichtman

Question: Consignment of morphine from army supplies

Phelps reports an increase in drug overdoses and asks Elsa if she knows anything about the tons of army morphine flooding the streets. She claims that she knows nothing about this. However, bearing in mind her acquaintance with musicians, her ignorance seems at least strange.

Correct rating: Doubt

Phelps tries to put pressure on Elsa, threatening to invite Earl to participate in the interrogation. Musicians are responding to this threat, outraged by the suspicion that their community is being caught up in the supply of drugs. As one of them says: “Whites supply, and blacks buy.”

Question: Victims who died from morphine overdose

Elsa continues to claim that she knows nothing about the recent victims. She looks calm, but she clearly knows more than she says.

Correct rating: Doubt

In response to Phelps's expressed doubt, Elsa admits that she knew Cornell, the trumpet player, and that he was not such a good musician. One of her accompanists called him a "sad, lonely cat."

This ends the interrogation, and Elsa sends the musicians on a smoke break. And now, left alone with Phelps, she finally begins to speak from the heart. She finds it strange that Phelps is so zealous in a war on drugs that he can't win anyway. Why waste time asking her stupid questions when everyone knows. Who is behind the supplies in Los Angeles?

The time had come for Phelps to agree: yes, he should have visited Mickey Cohen in his lair, at the Mocambo Club. But not now: Phelps asks Ray to give him until the morning, because he wants to check something else.

This “something” turns out to be Elsa Lichtman herself. Phelps waits in the car parked in front of the Blue Room while Elsa gets out and gets into a taxi. Now we have to follow the car according to all the rules of surveillance: do not get too close, but also do not let the taxi go too far, it is very easy to lose it in the evening traffic. Follow the red beacon of the car on the radar.

When Elsa finally gets to her house, we watch a cutscene of Phelps entering her apartment and the door closing. Earl is outside watching what's going on.

Club "Mocambo"

Time in the game abruptly jumps to the morning, and towards noon, Phelps finally arrives at the Mocambo club, where Earl is already waiting for him at the entrance. Follow the head waiter as he takes you to meet crime boss Mickey Cohen and his top bodyguard and mobster Johnny Stompanato.

Interrogation of Meyer Harris Cohen

Question: Finkelstein selling drugs

Phelps asks Cohen about his brother-in-law, Lenny Finkelstein, from whom police found a third of the stolen drug load. Mickey says he doesn't know anything about it, looking confidently into Phelps' eyes. Honestly, if Cohen could be split by such a simple question, he would never have risen so high in the criminal hierarchy.

Correct rating: Doubt

Indeed, it is difficult to believe that Mickey was not aware of how Lenny got his goods or where his remains were stored. But the gangster is adamant: “Boy, ask questions that you can get answers to.”

Question: Shooting at the 111 club

Phelps draws parallels: a group of Marines is suspected of stealing morphine from the Coolridge military base, while one of the Marines, Eddie McGoldrick, is killed at Club 111. Mickey grins: no, he knows nothing and has nothing to say about it.

Correct rating: Doubt

In the end, Cohen admits that he is shocked by the fact that veterans may be involved in crimes. No, drugs are not his specialty. But he will make inquiries.

After the detectives leave and the gangsters exchange threatening remarks, the action moves to the Hollywood police station. The area in front of the entrance is occupied by correspondents. After listening to Earl's comments, we enter the station.

The partners turn to Lieutenant Colmer with a question: who is involved in the theft from the Coolridge military base. He sends them to the burglary and robbery department to Detective Caldwell. Roy knows where the right room is, so follow him.

Arriving at the department triggers a story cutscene. Caldwell reports that there was a spotter during the Coolridge robbery and lists the stolen items. Everything sounds extremely familiar: cigarettes, morphine, Browning automatic rifles. Caldwell then shows the detectives Ship registryThe registry lists all cargo and passengers.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> ship's declaration, which lists all passengers and cargo. Look for familiar names and click on them to hear Phelps' comments and update the evidence: stolen Browning Automatic RifleEvidence update.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()"> Browning automatic rifles and stolen Valor CigarettesEvidence Update.",240,1)" onmouseout="showhint("","",0,0)" onmousemove="movehint()">Valor Cigarettes. Phelps also notices familiar names on the passenger list, including Eddie McGoldrick.

But the detectives do not have time to exchange views on what they have discovered: a policeman bursts in with a message that someone is shooting at a bus with an automatic rifle. All police are called to the scene. So let's hurry to the car.

Bus under fire

Head to the bus. Your arrival triggers a scene: a gunman on the roof fires a burst of automatic rifle fire at a bus full of passengers. Its firepower forces the police gathered on the spot to retreat to the shelters.

When you gain control again, take the weapon from the trunk of the police car, go left to the end of the house and turn right into the alley. After passing the parked truck, turn the corner. You will go straight to the fire escape. Climb along it to the roof.

The exit from the fire escape is covered by a superstructure with a door from the staircase. Directly behind it is a gunner, behind another superstructure. If you use the left corner as cover, you will be able to see it, of course. lay in place.

As soon as the sniper is more comfortable on the roof, approach his corpse and take the rifle. Examine it to make sure it is one of the stolen Browning rifles.

Let's watch the video. This is our first case as a patrolman. We are going to the crime scene with our partner. Having arrived, we communicate with the detective and go into the alley. We follow the instructions. Hear music - the evidence is nearby. Let's go get our partner. He will always stop at suspicious places. We examine the door handle.

All our actions are recorded in a notebook, so don’t hesitate to use it often. The notebook has three categories: people, clues, and locations. If you can't find something, use the hints, but to do this you need to spend intuition points.

Do you see a window to the left of the door showing the shadow of a thing on the opposite roof? You can see a revolver there. But this is more serious evidence. We climb up the drainpipe to the roof. The pipe is around the corner. We take and examine the revolver. Do you see under the left side of the drum, when you open it, the serial number of the weapon? OK, let's get in the car.

Now open the notepad, go to the location point and mark the weapons store there - Gun Store. Arriving at the gun store, we communicate with the seller. We show him the revolver. We examine the list where the weapon is registered to the owner. Our owner is the right page, right line at the top. Now we know where he lives. Let's go to him.

We enter the house and look around mailboxes, which we need at number two. We go upstairs and knock on the right door. Let's watch the video. A fight between us and the suspect. We can block blows and attack. So learn the combat system, as there will be many such “fighting games”. Having neutralized it, we go to the chest of drawers and leaf through the green notebook. All work No. 1 is done, we leave the apartment.

Case #2 --- Armed and Dangerous --- Patrol Division

We listen to the radio. There has been an attack and we must arrive at the crime scene. We kill criminals on the street. Cars will be good shelters, but don’t stay near one for long, otherwise they will blow you up. After killing the enemies on the street, we go into the building.

Another shootout. We hide behind the columns and shoot at the enemies. Having finished, you can realize that case number 2 is over.

Case #3 --- Warrants Outstanding --- Patrol Division

Now we'll have to do a good run. We see the criminal and run after him. While running you will have to overcome obstacles. We run after the “runner” further until he knocks us down in one of the corners on the roof. Now there will be a fight. I told you to learn the hand-to-hand combat system. We deal with the runner and arrest him. Job No. 3 is done.

Case #4 --- Buyer Beware --- Patrol Department



The interrogation is over. We go to Eagleson’s Gun Store and interrogate the owner. We're going to Hartfield's Jewelry Store. The seller tries to escape. Let's run after him. In the park, you can point a gun at the suspect so that he stops - the main thing is to run close to him and wait until the sight, or rather the nearby scale, fills up. We arrive at the police station. We are offered a promotion if we interrogate the caught suspect well. Let's start the interrogation:

Case #4 is done. The interrogation is over and we are promoted. Now we will investigate cases in the traffic accident department.

Case #5 --- The Driver’s Seat --- Traffic Accident Department

After the meeting and meeting the detectives, we go outside. We're going to the crime scene. When you arrive, talk to the policeman, then to the medical expert. We open the trunk of the bloody car. We take and study the note. We go from the post and examine the glasses and wallet. In the wallet we find a photo and a credit card. Engraving on glasses. Between the railway tracks on the left we find a bloody piece of pipe. Now you need to interrogate Nate Wilkey. The interrogation will be like this:

The interrogation is over. We're going to the Black Residence. We knock and enter. First, inspect the house. In the bedroom we find a yellow piece of paper, in the closet there is a photo and a case for glasses with engraving. We go to the kitchen, read the recipe and go to the courtyard. We examine the flowers. We stomp along the wall and restore the shield. We go back to the kitchen and read the booklet on the table. We use the phone in the corridor. We begin the interrogation of Mrs. Black:

The interrogation is over. There's nothing else to do here. We're going to Cavanagh's Bar. We communicate with a man in a green jacket. We enter the bar and talk to the bartender. We find out that Frank Morgan is sitting at the table here. We begin his interrogation:

The interrogation is over. We're going to Morgan's apartment ( Morgan's Apartment ). We go in and look at the mailboxes. We find the right apartment. We begin the pursuit of Adrian, which can be completed very quickly. Case No. 1 in the traffic accident department is done.

Case #6 --- A Marriage Made In Heaven --- Traffic Accident Department

We get out and go to the crime scene. Having arrived, we examine the corpse. In the lower right pocket we find a document, in the lower left – a wallet with a credit card. We study them and follow the bloody trail to its beginning. We see wheel tracks and a bloody stain. We go into the alley and examine the bucket. We find a bloody knife with an engraving on it. We interrogate a woman in a lilac cloak:

We finish the interrogation and go to the bar. We interrogate the bartender:

The interrogation is over. We go to the phone and use it. We are going to the Shelton Residence. Let's watch the video. We start chasing him. Tarante and cause as much damage as possible. When he stops, we arrest him. Now we're going to Pattinson's residence. We go into the house and begin the interrogation:

The interrogation is over. We use the phone and go to the Central Morgue. We go in and talk to the medical expert in the room on the right. We're going back to Pattinoson's residence. Sabo kills Mrs Pattinson. We start chasing him. We kill Leroy. Case #2 is done. You can also catch him. To do this, it is enough to hold him in sight for some time during the chase. The best way to do this is by road. You can also stop by a bar after the morgue. The bartender will tell you more about Leroy.

Case #7 --- The Fallen Idol --- Traffic Accident Department

We're going to the scene of the accident. We listen to what the policeman says, then we go down to the crashed car. Having examined everything inside, we go to the trunk. New evidence - torn underwear and a bag. We take the letter out of it first, after searching the bag, and study it. We talk to the expert and get the item. We examine him and go back to interrogate Mrs. McAfee:

The interrogation is over. Now we need to come to the Central Receiving Hospital. We go through the doors to the nurse. We talk to her. She replied that the doctor was with us. We turn and talk to the doctor. Let's go to the room to interrogate Jessica Hamilton:

The interrogation is over. Let's watch the video. We are chasing the car. Look at the mini-map where the car is located. If the car is flashing, then you are eating correctly. The car stopped at the cafe. We are watching Mrs. McAfee. As soon as we saw that she went to the phone, we ran like a bullet into the cafe and sat her down at a table to eavesdrop on the conversation. McAfee ends the call and leaves, but we don't need her now. We mark the point in the notebook and go to Bishop’s Apartment. We go into the building and take the elevator. We eliminate unknown people in close combat. Let's watch the video. We must now examine the red statue between the doors. We enter a room with an open door and examine the receipt. We go to another room to study the photo, and examine the object to the right. We look at the photograph next to Mrs. Bishop. We go out onto the balcony, look around and interrogate Mrs. Bishop:

We leave here the same way we came. On the street we go into a telephone booth and use it. We take the car and drive to the Silver Screen Props. We leave the hotel the same way we came. We go into the building and examine the closet. Let's examine the bottle. We turned around and studied the mirror. Let's get out of here. Once on the street, we go left to a dead end, or rather to a table with skulls. We look at the black skull and go to break the wall on the left. We further break down the door and examine the camera. We are looking at film cases. We open the one on the chest of drawers - it is empty. We leave here the same way we came. We go to our partner and begin the interrogation:


The interrogation is over and we watch the video. We need to get away from our pursuers. Ram if you get close. Sharp turns and fast speed are what will help here. Having a break, we go to the ‘Jungle Drums’ Set. (I can't transfer the title). We see Bishop and start chasing him. You have to run carefully because you might fall. Having driven the runner into a corner, we begin to defend him and move him forward... over corpses. Having gone downstairs, we shoot at the barrels so that most of those who come running will go to the next world. We shoot the rest until the police arrive. Let's watch the video. Case #3 is done and we get a promotion.

Case #8 --- The Red Lipstick Murder --- Homicide


New department, new partner and new cases. We're going to the crime scene. We talk to the police, then to the medical expert. We examine the girl’s corpse, namely: the head, hands, inscriptions on the stomach. We talk to the expert again. We examine the bag on the right. The inscription on the lipstick is interesting. We see a white footprint from a shoe. We go to the bench and take the mini-globe. We are solving a simple puzzle. This puzzle turned out to be engraved with a lighter. Now we all need to go to the Bamba Club. We enter and watch the video. We go left and to the end. We begin the interrogation of McCol:

We finish the interrogation and use the phone in the club. Now we must get to Henry's residence. We knock on the door. They don’t answer, but our partner found broken glass. We examine the broken window. We read the note on the refrigerator. In another room we find a shoe. Let's examine the sole. Let's go to another room. We study the box with initials, photo. We go out into the street and jump over the fence. The car arrived, and there was a woman in it. We talk to her and go to Jacob Henry’s Apartment. We enter and watch the video. We examine the suitcase with shoes on the bed. Take a pencil and a blank piece of paper. We paint it over and read the inscription. Let's start the interrogation:

Now we fight and arrest the suspect. We use the phone in the kitchen. We're going to the central police station. Continuation of Henry's interrogation:


Now we need to go to Mendez's apartment ( Mendez's Apartment ). We go in and inspect the mailboxes - the one we need is number sixteen. We go to the fourth floor. We go to the desired apartment. We examine the mirror and the gun on the chest of drawers. We find shoe marks on the bed. In the closet there is a box containing engraved lipstick and a stick. Let's watch the video. We run after the criminal, then we catch up with him and his partner in a car. Just get as close to the left side of the car as possible. Your partner will shoot out the wheels of the car. Case No. 1 has been investigated.

Case #9 --- The Golden Butterfly --- Homicide

We're going to the crime scene. We are outrageously popular. Let's go to Gonzalez. We examine the dead woman's head, neck, arms and chest. We look at the bag near the tree, there is an object with an inscription in it. We look at the traces. We are going to the Moller Residence. The door will be opened by the daughter of the murdered woman. We go into the bedroom and examine the shoes by the window, the boxes by the chest of drawers. We inform Michelle that her mother is dead. Let's start the interrogation:

The interrogation is over. Here comes Michelle's father - Hugo (Hugo). We begin to interrogate him:

We leave the house. We go to the woman opposite and talk to her. We see that Hugo is trying to escape. We run after them and grab him. We examine the red barrel and the sole of the shoe. We use the phone. We're going to the morgue. We speak as a medical expert and examine the evidence. We take the last piece and place it in the photo just below the neck. We examine the corpse. We examine the shoe marks. We point to the heel of the left footprint. We use a telephone in the office. Now we have to go to Belmont High School. Let's watch the video. We run after the suspect and grab him as soon as we get close. We examine the evidence. Let's watch the video. Inspect the trunk of the car, there is blood inside the things. We find and use the phone. We're going to the police station. Let's go interrogate Hugo again:

We go out and talk to the captain. We go to the next room, where we will interrogate Eli Rooney:


That's it, now at the end we select the choice of suspect ( Charge suspect ).Case No. 2 has been investigated.

Case #10 --- The Silk Stocking Murder --- Homicide

New business. We're going to the crime scene. We examine the corpse from all sides. Let's watch the video. We study the footprints on the ground and the stocking near the tree. We follow the tracks and come across a hat with an inscription, we go further to the trash can. We search him and find a shoe. We look at the pipe and see a key, take it. We find another piece of evidence - a sheet with a code. We climb onto the roof to get the stains. We take the envelope from the cage and study it. We go out and jump off. We find a cosmetic bag. We go further and climb up the pipe. The evidence is a ring on a rope. The brush will be slightly higher. We find another piece of evidence - a bag with half a check. The first half of the check was found here, and the second half was with the girl. Let's study the check. We take the car and go to Antonia’s Residence. We enter the house and report the murder. Let's go upstairs to find evidence. We enter a room with a broken window. We examine the suitcase, envelope and photo in the chest of drawers. Now we have to interrogate Mrs. Lapenti:

We finish here and go to the Maldonado Residence. Having arrived, we examine the boxes we need at number three hundred and four. We go to the third floor and tie up the attackers. We look around the apartment. We examine the shirt by the refrigerator, the box with bottles in the corner and the note. So now we begin to interview neighbors from rooms three hundred one, three hundred two and three hundred five. We take a car and go to the El Dorado Bar, but they call us to come to the station. We enter and go to the basement. We speak with the captain. We watch the video and study the evidence. Let's go interrogate Angel Maldonado:

We're going to the El Dorado bar. We talk to the bartender. He gives an envelope - we study it. Now we interrogate the bartender himself:

We leave the bar and go to the Just Picked building. We go in and start interviewing the seller Clem Feeney:

Do you see the green door? We break it. We examine the box of wine. We open the table with the lamp and take the box. Let's open it. If it is difficult to use a notepad, see the hints section. Now let's solve a simple puzzle. We examine the figures. Next we examine the bloody knife on the table. Clem realized that he was in trouble and therefore tried to escape. We rush after him. We do the same thing as in the Red Lipstick Murder case - the partner must shoot out the wheels of the car. Case No. 3 has been investigated.

Case #11 --- The White Shoe Slaying --- Homicide

We're going to the crime scene. We speak with a police officer and a medical expert. We examine the corpse. We see tracks and marks from car wheels next to the corpse. Let's go to the phone. We begin the interrogation of Mrs. Barton:

Now we go to the laundry (Superior Laundry Services). We enter, talk to the man and get a book. In the book, on the first page, mark the ninth line from the top. We go to Emerald Street forty-three (43 Emerald Street).

We enter the house. We examine the boxes on the chess table. Now we use the phone, then we examine the photo in the bedroom and the matchbox on the chest of drawers. In the utility room we examine the boots and wet jacket. We exit through the utility room and to the right. We reach the boat and study the rope. We begin the interrogation of Lars Taraldsen: Question: Possible suspects (Are you a possible suspect, you know?)
Answer: Lie, evidence rope (Bow rope) Question: Alibi for Lars Taraldsen (Washealibi)
Answer: Doubt Question: Alibi for Lars Taraldsen (Washealibi)
Question: Victim’s state of mind (What do you know about the victim’s state of mind?) Question: Last contact with victim (When was the last contact with the victim?)

Answer: False, evidence of a wet jacket (Wet Jacket)

Now we take a car and go to Baron’s Bar. We enter, talk, and then interrogate the bartender:

We follow the man in a red T-shirt and give chase.

We take a car and go to the Bus Depot. Upon arrival, we ask the dispatcher the name of the bus driver. We study the route map. We are going to the Hobo Camp. Using a flashing light, we force the bus to stop.


Now in the camp we fight with vagabonds. We enter the room. We examine the bloody rope and the wallet with its contents. We're going to the station. We begin the interrogation of Stuart Ackerman:

After interrogation, we complete case No. 4 in the homicide department.

Case #12 --- The Studio Secretary Murder. (Murder of a Studio Secretary) --- Homicide We take the car and go to the pawnshop (Pawnbroker). We speak to the seller and take the rings that we study. Now we're going to Train Station

(Railyard). We go to the crime scene and study the victim. We examine the bag lying nearby - inside is a business card with a letter and a box with an inscription and a list. We talk to the workers and get lipstick. Let's start the interrogation:

We use the phone. We take a car and go to Mensch’s Bar. We talk to the bartender and begin to interrogate the man at the table:

We finish here and go to Levine's Liquor Store. We talk to the bartender and follow him. Now we examine the photo with the book on the mattress and the figurine, and begin the interrogation of the bartender:

We're going back to the Mensha bar. We interrogate McCaffrey:

Now we're going to the station. We meet with the captain. Let's watch the video. We use the phone and take the car to the bowling center (Rawling’s Bowling Alley). We communicate with the cashier, go to the right and start running after the suspect. Let's stop him. Now we must arrive at McCaffrey's Apartment. Let's go to the sixth apartment. We knock - nothing, then we break down the door. We study half of the letter, an instrument with inscriptions and a bloody shirt. The maid came - we talk to her and go to the roof. We begin the pursuit of McCaffrey. We catch and watch the video. It's time to interrogate McCaffrey and James Tiernan. Let's start with the second one. We go to the Tiernan interrogation room and begin interrogating:

That's it for now with Tiernan, now let's go interrogate McCaffrey:

We go to Tiernan again to begin the interrogation:


We use the phone and go to McCaffrey: Charge suspect At the end you have to choose a suspect (

). Case No. 5 has been investigated.

The latest case in the department is murder. In essence, it is a game of cat and mouse, where we act as a cat roller, and in the end, how will it turn out. Well, okay about that. We watch the video and study the book with the leaflet at the crime scene. We study them and go to Pershing Square. Do you see the fountain? Climb onto it and study the evidence. We take a car and go to the northeast - to the Hall of Record. We enter the building and rise higher. Now we go to the second passage and through the first room we climb the stairs to the chandelier. We carefully reach and examine the chandelier. We look at the watch with the message. We jump to a safe place.

Now we go to the library (LA Public Library), which is in the southwest. We climb onto the roof through pipes and scaffolding. We find the medallion and evidence. We explore and go to Westlake Tar Pits. We go to the shore and change clothes. We begin to study the sunken platform. We find a shoe with a message near the bushes.

Next place - Art Museum(LA Country Art Museum), which is in the north. We go to the center of the park, into the labyrinth. We go like this: left, right, left. We find a ring with a message. We study the evidence. We are going to the scenery of the film "Intolerance" (Intolerance Set). We go in and go straight to the end. We climb up the stairs. We carefully walk along the wooden structure. We jump to the next roof. We go down and study the ring and the message on the chair. We run without stopping, because everything is falling apart. Having run out into the street, we go to the church (Christ Crown of Thorns). Let's watch the video. We run after the target into the tunnels. Now we must finish off the maniac, the main thing is not to stand still. Having killed the killer, we complete case No. 6 and begin solving cases in the morality department.

Case No. 14 --- The Black Caesar (Black Caesar) --- Department of Morals

We're going to the crime scene. We go upstairs, then right to the apartment. We talk to an expert, examine the wallet and glass. We find a combination and a sheet of music on the table. We begin to examine the corpse, find a wallet with a piece of paper and a credit card, and examine the second corpse. We find morphine in the corner. In the kitchen we find morphine in a glass again. We go outside and go to the popcorn shop. We run after the seller, catch him and inspect the shop. We break open the box and find morphine. In the suitcase we find another combination and a ticket. We begin the interrogation of Fleetwood Morgan:

We find a phone on the street and use it. We go to Jones’ Booking Agency. We go in and go to apartment two hundred thirty-eight. We enter and begin to examine the apartment, namely its radio. You need to open the cache, and to do this, the radio has the left indicator at maximum, the second at FM and the third at 1100. We fight off the attackers and explore the cache. We find morphine in a tube, money, a piece of paper and the contents in a bag, we study the sticker. We begin the interrogation of Jermaine Jones:

We use the phone and go to Numbers Operation. We go through the back door and go up. Let's start playing the slot machine. We need the cherry-bell-win combination to appear. When one of these falls out, we will record it. When everything is done correctly, we examine the cache. We find a piece of paper, morphine and a sticker. They are trying to hide from us - we run after the one running away. We catch and examine the cane. Let's start asking:

We are going to Ramez Removals. We begin to catch up with the truck. You need your partner to cover the left side of the wheel. We catch it and enter the warehouse. We examine the magazine on the table. The lines we are interested in are: the second and fifth from the top, the fourth and first from the bottom. We go to the stairs and climb up it. We approach the control panel and remove the box that prevents us from going into the freezer. We go to the freezer room. Do you see an object in the center? We shoot at him. This is morphine. Let's watch the video. We run after the runner and kill him. We are going to the Polar Bear Ice Company. We enter and run after Lenny. There will be obstacles along the way in the form of security. So let's go, slowly hiding behind shelters. We find and kill Lenny at the same time we study the box. Case #1 is solved.

Case #15 --- The Set Up --- Department of Morals

Let's watch the video. We break down the door and examine the closet on the left. We find the note and move on. We talk to people, use the phone and go to the Hotel El Mar. We go in and talk to the man behind the counter. In the resulting magazine, on the second page we find the fourth line from the top. Winston Churchill - that's what's on this line. Okay, let's go to room two hundred and seven, which is on the second floor. Studying the telegram in trash can, sweets on the chest of drawers and a ticket. In the newspaper we find a circled frame. There are calculations next to the bed. We've finished everything here, we're going to where Edwards is located (Candy Edwards Address). We talk to the woman behind the counter. We go upstairs to the first room on the left. We neutralize and study the man. We find a knife and a book with surnames. We examine the ticket with the postcard on the chest of drawers. We begin the interrogation of Mrs. Edwards:


Watch the video, sit down on the bench and begin spying on Mrs. Edwards. Keep her in sight, otherwise the task will fail. We enter the bookmaker's office and go to the red lamp. There is a piece of paper nearby, we shade it and read it. We're going to the Examiner Drugstore. We go in and take a business card from the radio and use the phone. We go to Ray’s Bookmakers. We are following Mrs. Edward in the yellow taxi. They kill her at the depot. We examine the pistol and the bag with the ticket. We are going to the Egyptian Theater. We walk around the theater, guided by the sound. You need to kill three intruders: two on the stage and one on the balcony. Let's finish case number 2.

Case No. 16 --- Manifest Destiny --- Department of Morals


We're going to the crime scene. We enter the building and at the same time communicate with our previous partner. We study both corpses. We find morphine, we investigate musical instrument. Lots of items. To open the cache we look at them from left to right. We find a token and a syringe, examine them and move on. We examine the box with cigars and weapons with inscriptions. Let's go back and ask the administrator:

We are going to the blue hotel (The Blue Room). We watch the video and begin to interrogate Elsa Lichtmann:

Our task is to wait until night. As soon as it arrives, we begin spying on Elsa. When you're done, watch the video. In the restaurant we follow the waiter and begin the interrogation:

We watch the video and arrive at the station. We speak with the detective. In the list on the second page we indicate the highlighted lines, after which we go to the shooting site before (Bus Shooting). There is a saying: normal heroes always take a detour. We will do the same. We run to the left, climb the stairs and kill the enemy, then examine him. We find the book and examine the machine gun. Let's watch the video. We begin to interrogate the bus driver:

We use the phone and go to Kelso’s Apartment. We begin the interrogation of Jack Kelso:

So now we're going to Robert's Diner. We need to catch up with the armed criminals. We do the standard operation - the partner must shoot out the wheels on the left. Just as you stop the car, finish off the remaining ones. We examine the corpse and find a notebook with a list. We're going to Grauman's Chinese Theater. We repeat the previous operation. As soon as you kill, we're going to the Hollywood Post Office. We move carefully, killing all the bad ones. We find a person still alive. We listen to him and select a card. Now we run to the file cabinet. We examine the man's corpse and find a note. We're going to the Meeting Place. We move forward slowly, shooting all the enemies. As soon as you finish here, we go to the station. We begin to interrogate Courtney Sheldon:

We play as Jack Kelso. We study the document and take out the folder from the file cabinet. Do you see the blue piece of paper? We indicate the left projection on it. We begin the interrogation of Elsa Lichtman:


We follow the girl and watch the video. We are going to the Champs Elysees. We enter the booth and study the documents, after which we beat the master to find out some details. We are going to the demolished house (Demolished House). We go through the flags and find broken boards. We connect them correctly to get a hint. The guy we beat up seems to have recovered - we run from him through the trenches.

We use the phone and go to Keystone Film Studios. We talk to the guard, go into the territory and jump through the gate. There are inscriptions next to the fences - we study them. We return and jump over the central gate, after which we enter the building on the left. We find the case and open the phone. The levers need to be adjusted. Upper - to the north, middle - to the northwest, southern - simple switching. We watch a movie and use the phone. We are going to the Elysian Fields Site Two. We penetrate the building. We go to the second floor. Ambush...we fight off all enemies and try to hide from all enemies. We go to the marked place and watch the video. Case No. 3 submitted.

Case #20 --- A Polite Invitation --- Arson Department

Let's watch the video. We're at the clinic. We leave it and go to the apartment of Curtis Benson. We go up the stairs and to the left, into apartment number two. We talk to the owner, read the document and examine the folder. We enter the bedroom and find a girl of about twelve. We begin the interrogation of Curtis Benson:

We're going to California Fire Life (I don't understand how to translate). We enter, go up to the desired floor and enter our office. We examine the folder, point at the coordinates on the sheet and the fifth line in the other. We watch the video and enter the building. We speak with the guard. We go to the second floor and go through the first open door. We follow the man. We examine the directory from the shelf, open the second page and indicate the eighth line. We approach the map and indicate the coordinates:

Latitude: 034"04"29, Longitude: 118"17"58

Now take a calculator and enter 1876988: 90000 = 20

We go to the shelves by the window and take out the reference book. On the second page, the third line from the top is what we need. We kill the arriving enemies. We watch the video and use the phone. We're going to Leland Monroe's Mansion. Now we need to fight our way to the owner of the mansion.

Try to kill everyone so that there are no “gifts from behind.” Get to Leland and shoot him in the leg. We begin examining all the evidence. In the list we point to Sawyer (I don’t know how to translate) and examine the safe. Case No. 4 has been investigated.

Case #21 --- A Different Kind of War --- Arson Department

This is the last thing, so complete all the side quests that remain. In this case we will play both Cole Phelps and Jack Keslo.

We play as Jack Kelso. We travel to three locations and interview targets.

Now we play Cole Phelps. We need to inspect the crime scene. Let's go get our partner. Along the way, look at the closet in the corner, to the left of the door. We enter the room and examine the folder on the table. Click on the text and turn the page. We look at the specified text. We examine the corpse and the ball. We find a lighter. On the table we sketch a sheet of paper with a hidden card. We combine the sheet with a map and a newspaper.

We play Jack Kelso. We watch the video and knock on the door. If they don’t answer, we break down the door and examine the weapon. We go further and find many origami figures and a map. We use the phone and watch the video.

We play Cole Phelps. You need to follow Jack's car and "fight off" police cars from it.

Let's play Jack. We begin to move through the tunnels. We go slowly, killing everyone, otherwise they will shoot us. When the pool is flooded, you need to move to the upper right exit, to the stairs. To do this, you first need to go to the first iron fortification located in the middle of the path (at the same time shooting one shooter), cross it, and only then move as close to the shore as possible, getting to the rescue ladder. We reach our friends with difficulty and look...

Be sure to watch the game's credits until the very end, because after them another video awaits you.


Congratulations to you. You have completed the game.

 

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